Build. Survive. Reign.
⚔️ FREE TO PLAY ⚔️
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Everything you need to build, survive, and conquer.
Welcome to ReignFall — a medieval kingdom building game where you construct a village, train an army, survive barbarian attacks, and compete against other players in seasonal leaderboards.
Pick a username and password. That's it — you're in!
You receive a village with a Town Hall (Level 1) already built, along with 750 of each resource (Gold, Wood, Stone, Food) and 50 Gems.
Your village has 16 building slots arranged in a 4×4 grid. Click the + symbol on any empty slot to construct a new building. Click an existing building to see its details and upgrade it.
Gather resources, build defenses, train troops, and prepare for the barbarian waves!
Your Power Score is shown on your village screen. It represents how strong your kingdom is and determines your leaderboard ranking.
Power Score = (Building Levels × 10) + Troop Attack Power
Example: 3 buildings at total level 5 (50) + 10 Militia (100 ATK) = 150 Power
Higher power = higher on the leaderboard = bigger gem prizes at season end!
ReignFall is persistent — your village keeps running even when you're offline:
Log in every day to claim free rewards! ReignFall features a 7-day streak system where rewards escalate each consecutive day you log in.
💡 Tip: Even if you don't have time to play, log in briefly to claim your daily reward. The Day 7 jackpot of 50 gems is worth protecting your streak for!
There are 8 building types in the game. Each serves a unique purpose. All buildings have a max level of 10.
💡 Cost scaling: Each level costs ×1.8 more resources than the previous. Build time doubles (×2.0) per level.
The center of your village. You start with a Level 1 Town Hall. Upgrading it unlocks new building types:
Produces Food for your village. Food is needed to train troops and build the Barracks.
⬆️ +5 Food/min per level — A Level 3 Farm produces 15 Food/min.
Produces Wood from nearby forests. Wood is needed for most buildings.
⬆️ +5 Wood/min per level — A Level 5 Lumber Mill produces 25 Wood/min.
Mines Stone from the earth. Stone is essential for Walls and higher-level buildings.
⬆️ +5 Stone/min per level — A Level 4 Quarry produces 20 Stone/min.
Extracts Gold from deep veins. Gold is the universal currency — every building and troop costs gold.
⬆️ +5 Gold/min per level — A Level 2 Gold Mine produces 10 Gold/min.
Train troops to defend your village against barbarian waves. Higher Barracks levels unlock stronger troop types:
Fortifies your village with passive defense. Wall defense applies automatically during barbarian waves — no troops needed.
🛡️ +50 Defense per level — A Level 5 Wall provides 250 defense.
Increases your resource storage capacity. Without a Warehouse, your max storage is 3,000 per resource. Once you hit the cap, production stops — resources are wasted!
📦 Storage = 3,000 × 1.5level
Your kingdom runs on 4 resources. Keep them flowing or your village grinds to a halt!
The universal currency. Needed for everything — buildings, troops, and market trades.
Harvested by Lumber Mills. Required for most buildings.
Mined by Quarries. Essential for Walls and advanced structures.
Produced by Farms. Required to train every troop.
You can only have one construction running at any time. Plan your builds carefully!
Click the + on any empty grid slot to see available buildings and their costs.
Click any placed building to view its stats and the Upgrade button. Each level increases production or defense.
Don't want to wait? Use the Rush button to instantly complete any construction for gems. Cost: 1 gem per 60 seconds remaining.
Each level costs more and takes longer:
Example: A Farm costs 50 Gold at Lv 1, but 90 Gold at Lv 2, 162 Gold at Lv 3, and so on.
Train warriors at the Barracks to defend your village against barbarian waves. You must build a Barracks first (requires Town Hall Lv 2).
Barracks Lv 1
Cheap and fast to train. Your bread-and-butter early defense. Quantity over quality!
Barracks Lv 3
Balanced fighters with solid attack. Good value for mid-game defense.
Barracks Lv 5
Elite heavy cavalry. Expensive but devastating. A few Knights can turn the tide of battle!
This is the core survival mechanic! Barbarian hordes attack ALL villages on a timer that gets faster as the season progresses. If you're not prepared, you will suffer heavy losses.
Total Defense = Wall Defense + Troop Defense
Example: Wall Lv 3 (150) + 10 Militia (50) + 5 Archers (50) = 250 total defense
Joining mid-season? Don't worry — new players are automatically protected from their first 4 waves. This gives you ~24-32 hours to build up your village before the barbarians come for real.
Waves get more frequent as the season progresses:
💡 Tip: Check the Troops screen regularly — it shows your defense vs. the next wave's power. If you're in the red, train more troops or upgrade your Wall before the timer runs out!
ReignFall is played in competitive seasons. Each season is a fresh start and a race to the top.
Each season lasts exactly 14 days with 56 barbarian waves (one every 6 hours).
When a season ends, ALL buildings, troops, and resources are wiped. Everyone starts fresh. The only thing that carries over is your gems.
Players are ranked by waves survived and power score. Top players earn gem prizes:
💡 Tip: A new season starts immediately after the previous one ends. Jump in early for a head start!
The Market lets you trade resources for gold (and vice versa). Useful when you have a surplus of one resource and need another.
| Resource | Sell Price (you get gold) | Buy Price (costs gold) |
|---|---|---|
| 🪓 Wood | 2 Gold each | 3 Gold each |
| ⛏️ Stone | 3 Gold each | 5 Gold each |
| 🌾 Food | 1 Gold each | 2 Gold each |
💡 Tip: Notice the spread — you buy for more than you sell. Trading is useful in a pinch, but producing your own resources is always more efficient!
Explore the world beyond your village! The Map tab reveals a vast landscape filled with other players and NPC resource camps ripe for raiding.
Scattered across the map are NPC camps you can raid for resources. There are 5 types:
A band of outlaws hoarding stolen gold. Raid them for 200–600 Gold.
Unguarded lumber stockpiles in the forest. Raid them for 200–600 Wood.
An abandoned stone quarry with piles of cut stone. Raid them for 200–600 Stone.
Overflowing granaries left unprotected. Raid them for 200–600 Food.
A rare mystical shrine glowing with precious gems. Raid them for 3–6 Gems. These are uncommon — grab them when you find one!
Open the Map tab and explore. Click on any camp icon to see its details: camp type, defense power, and reward.
Select which troops to send on the raid: Militia, Archers, and/or Knights. Your attack power is the total ATK stats of all sent troops.
Click the "Raid!" button to attack the camp. Results are instant.
Troop losses are permanent! Troops killed in raids are gone forever. This directly weakens your defense against the next barbarian wave. Always keep enough troops at home to survive!
Raid Cooldown: After raiding a camp, there is a 5-minute cooldown before you can raid that same camp again.
Send more troops than needed. The stronger you are vs. the camp, the fewer casualties you take. Overwhelming force means fewer losses.
Hunt for Gem Shrines. They're rare and valuable — worth sending your best troops. Even a few gems add up over time.
Don't send everything! Keep enough troops home to defend against the next barbarian wave. Raids aren't worth it if you lose your village.
Explore widely. Camps near your village are convenient, but check the edges of the map for bigger rewards if your army is strong enough.
Gems are the premium currency in ReignFall. They persist between seasons, making them your most valuable asset.
Available only once per account: $2.99 for 200 Gems + 1,000 of each resource. Great for getting a head start in a new season!
Build resource buildings first. A Farm and Lumber Mill are your top priority — you need a steady income for everything else.
Rush Town Hall to Level 2. This unlocks the Barracks, which is essential for training troops before the first wave hits.
Build a Wall before Wave 1. The first barbarian wave arrives 6 hours into the season. Even a Level 1 Wall (50 defense) helps survive it.
Train Militia early. They're cheap (50g + 30f) and train in just 15 seconds. Spam them for quick defense.
Don't forget the Warehouse! If you hit the 3,000 storage cap, your production goes to waste. Build one before you max out.
Use the Market strategically. Got 5,000 Food but need Gold? Sell the surplus. Don't let resources sit at the cap doing nothing.
Save gems for emergencies. The best use of gems is rushing a Wall or Barracks upgrade right before a wave hits. Don't waste them early!
Duplicate resource buildings. You can build multiple Farms, Lumber Mills, Quarries, and Gold Mines. Two Farms = double the Food production!
Raid NPC camps for extra resources. Before a big upgrade, raid camps on the map to stock up on the resources you need.
Gem Shrines are rare but worth hunting. Explore the map regularly — when a Gem Shrine appears, send your troops to claim those precious gems.
Balance raids and wave defense. Don't send all your troops on raids — always keep enough defenders home for the next barbarian wave.